v1.1.0 out, and more


since I last wrote one of these, there have been 2 new updates to the game, within a few hours of each other. Version 1.1.0 is the big one, which added saving and loading, a new area, new materials, and a new activity. Complete changelog can be found below. However, as I was playing through that release I decided there were too many bugs in it to wait until 1.2.0 to fix, so I just released 1.1.1, a small bug fix update. 1.1.1 also brings the addition of the sidebar, where the save game link has now been moved and a restart link has been added.

All previous release versions of Carpatha are available for download on the main page, and will continue to be until I eventually exhaust my 1GB limit. This is to allow anyone who wants to to take a look at the old code. In other news, both me and ac1dburn are hard at work on more new content, which should release in the next few days. 

View the update changelogs:

  • Version 1.1.1:
     added a restart button, and moved save game to the sidebar
    * fixed a few bugs that came with the last release

Version 1.1.0:
* added saving and loading
* added the riverside location, with:
** a new background
** 3 new enemies
** 3 new crafting materials
** 1 new activity, fishing
* added the ability to pick up the troll's drops at the bridge if you didn't pick the up the first time
* added fishing, foraging, and crafting links at riverside
* added a link to travelling further onward, but no content there yet. coming soon!
* did some behind-the-scenes stuff to make scaling monster difficulty easier in the future
* health now changes color in the inventory depending on how low it is

Files

Carpatha, arcade rpg, v1.1.1.html Play in browser
Jun 17, 2020
Carpatha, arcade rpg, v1.1.0.html 350 kB
Jun 17, 2020

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